VFX artist & tools developer · Los Angeles

I build tools to let artists just art.

Pipeline tools for Nuke, desktop apps, and the interfaces that hold them together. I care about how a tool feels on the first click.

Projects
2
Releases
2
Stars
43
Downloads
94

Latest release

Work

Open source, released on GitHub.

Changelog

Everything

September 2026

AutoLens v0.10.30 16

This release introduces per-surface guide frames, allowing each guided surface to be authored on the frame where that part of the environment is best visible.

Highlights

  • Each surface now stores its own guide frame
  • Set Guide Frame only affects the selected surface
  • New surfaces automatically use the current frame
  • Timeline displays blue markers for all guide frames in the shot
  • Surfaces display green on their guide frame and gray/white on other frames
  • Surface overlays are more transparent for better plate visibility
  • Surface list now displays each assigned frame, e.g. Surface_03 • F579
  • Guide JSON now stores per-surface frame and source-image metadata
  • Guided-surface reconstruction now uses the correct solved camera pose and sparse observations for each individual surface
  • Supports surfaces defined across different parts of a camera move
  • Maintains compatibility with older single-guide-frame projects

This build also includes the recent AutoLens workflow improvements:

  • Full-screen workspace
  • External alpha tracking masks
  • Mask preview and invert visualization
  • Smart dense reconstruction
  • Proxy mesh cleanup
  • Sparse-first guided-surface fitting
  • Individual guided-surface OBJ exports with planar UVs
  • Versioned/resumable solves
  • Background processing
  • Native Nuke undistort/redistort and Camera2 outputs